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This episode of The DMs Cantrip explores the three core activities that make up a Dungeons & Dragons game: Exploration, Social Interaction, and Combat, also known as the Three Pillars of Play.
Host Alaric, Keeper of the Hearth, explains how these pillars—discovery and inquiry (Exploration), character expression and negotiation (Social Interaction), and strategic battles (Combat)—intertwine to create a dynamic and engaging narrative. The episode emphasizes player agency and how your choices determine which pillar you lean into, ensuring a unique adventure every time the dice are rolled.
Follow us on Bluesky @thedmscantrip.bsky.social
All Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International
This episode of The DMs Cantrip explores the three core activities that make up a Dungeons & Dragons game: Exploration, Social Interaction, and Combat, also known as the Three Pillars of Play.
Host Alaric, Keeper of the Hearth, explains how these pillars—discovery and inquiry (Exploration), character expression and negotiation (Social Interaction), and strategic battles (Combat)—intertwine to create a dynamic and engaging narrative. The episode emphasizes player agency and how your choices determine which pillar you lean into, ensuring a unique adventure every time the dice are rolled.
Follow us on Bluesky @thedmscantrip.bsky.social
All Music by Monument Studios is licensed under Creative Commons Attribution 4.0 International