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In this episode, we're dipping our toes into the deep pool of metagaming. It will certainly be a regular topic on this show, but to kick it off, we're continuing the character creation theme and discussing min/maxing. What is it? Is it always bad, or can it be useful? How can GMs discourage it, and work with or around overly optimized combat.
In this episode, we're dipping our toes into the deep pool of metagaming. It will certainly be a regular topic on this show, but to kick it off, we're continuing the character creation theme and discussing min/maxing. What is it? Is it always bad, or can it be useful? How can GMs discourage it, and work with or around overly optimized combat.