Gameography

S2 E19: System Shock, Dreaming in Cyberspace


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Looking Glass Technology did what Id didn’t. The plan for their 1994 immersive first-person shooter was on the face of things quite similar to Romero and Hall’s vision for Doom: A story driven, action packed, seamless open world adventure through a space station. But while Romero ditched the story and open-world design, for short levels […]
The post S2 E19: System Shock, Dreaming in Cyberspace first appeared on Gameography Podcast.
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