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In this episode of PGR Matters, host Matthew Sillence explores how open research training is evolving, with a focus on the arts, humanities, and social sciences. Featuring Dr Samuel Moore (MORPHSS project, University of Cambridge) and Hannah Crago (University of Essex), the conversation looks at how traditional ideas of “open science” can be reframed for different disciplines, and how gamification—including the Copyright Dough game and escape rooms—can make open research concepts more engaging, practical, and accessible for researchers at all levels.
[0:00:00–0:03:15] Setting the Scene: Open Research Training & Series Recap
[0:03:15–0:07:17] Samuel Moore’s Path into Open Research
[0:07:17–0:12:42] Inside the MORPHSS Project
[0:12:42–0:25:57] Rethinking Openness: Broadening Concepts, Ethics, and CARE
[0:25:57–0:53:18] Gamification in Open Research Training (Hannah Crago)
[0:53:18–1:00:00] Adapting Games for Online Open Research Training
[1:00:00–1:03:00] Resources, OERs, and Future Directions
Links- Dr. Samuel A. Moore
- Publishing Beyond the Market | University of Michigan Press
- MORPHSS – Materialising Open Research Practices in the Humanities and Social Sciences
- Openness in the arts, humanities and social sciences: Documenting open research practices beyond STEM (A MORPHSS Project Report)
- Knowledge Commons - Open access, open source, open to all
- Hannah Crago | University of Essex
- Project - Copyright Dough - Figshare
- Gamified Research Support - Support for Researchers - Library & Cultural Services at University of Essex
Licence
- CC BY-NC-ND 4.0
Credits
Music by Matthew Sillence.
By PGR Matters PodcastIn this episode of PGR Matters, host Matthew Sillence explores how open research training is evolving, with a focus on the arts, humanities, and social sciences. Featuring Dr Samuel Moore (MORPHSS project, University of Cambridge) and Hannah Crago (University of Essex), the conversation looks at how traditional ideas of “open science” can be reframed for different disciplines, and how gamification—including the Copyright Dough game and escape rooms—can make open research concepts more engaging, practical, and accessible for researchers at all levels.
[0:00:00–0:03:15] Setting the Scene: Open Research Training & Series Recap
[0:03:15–0:07:17] Samuel Moore’s Path into Open Research
[0:07:17–0:12:42] Inside the MORPHSS Project
[0:12:42–0:25:57] Rethinking Openness: Broadening Concepts, Ethics, and CARE
[0:25:57–0:53:18] Gamification in Open Research Training (Hannah Crago)
[0:53:18–1:00:00] Adapting Games for Online Open Research Training
[1:00:00–1:03:00] Resources, OERs, and Future Directions
Links- Dr. Samuel A. Moore
- Publishing Beyond the Market | University of Michigan Press
- MORPHSS – Materialising Open Research Practices in the Humanities and Social Sciences
- Openness in the arts, humanities and social sciences: Documenting open research practices beyond STEM (A MORPHSS Project Report)
- Knowledge Commons - Open access, open source, open to all
- Hannah Crago | University of Essex
- Project - Copyright Dough - Figshare
- Gamified Research Support - Support for Researchers - Library & Cultural Services at University of Essex
Licence
- CC BY-NC-ND 4.0
Credits
Music by Matthew Sillence.