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In this special episode, created by one of our student podcast fellows, NYU student Kylie Rah interviews Michelle Cortese, an XR designer and professor at the NYU Tisch School of the Arts. Society is in a transitional period where fields like Art and Digital Technology constantly overlap, creating new roles without clear job descriptions.
Kylie and Michelle explore the practical method of Positioning the Overlap—a necessary process for defining and sustaining a career in an environment that lacks a clear professional vocabulary.
Michelle Cortese is an XR designer, educator, and author. She splits her professional time between Metaverse design leadership at Meta Reality Labs and teaching VR design at NYU. Her work explores immersive interaction systems; the ethical implications of embodied technology on end users; and the transmutation of human expression across new technologies and formats.
Michelle has authored AR and VR design research published via Bloomsbury, Meta, IEEE, OneZero, MIT's Immerse Journal, and more; she has also exhibited work at CES, Tribeca Film Festival, SXSW, and Sundance.
For a full transcript of this episode, please email [email protected].
By NYU Wasserman5
33 ratings
In this special episode, created by one of our student podcast fellows, NYU student Kylie Rah interviews Michelle Cortese, an XR designer and professor at the NYU Tisch School of the Arts. Society is in a transitional period where fields like Art and Digital Technology constantly overlap, creating new roles without clear job descriptions.
Kylie and Michelle explore the practical method of Positioning the Overlap—a necessary process for defining and sustaining a career in an environment that lacks a clear professional vocabulary.
Michelle Cortese is an XR designer, educator, and author. She splits her professional time between Metaverse design leadership at Meta Reality Labs and teaching VR design at NYU. Her work explores immersive interaction systems; the ethical implications of embodied technology on end users; and the transmutation of human expression across new technologies and formats.
Michelle has authored AR and VR design research published via Bloomsbury, Meta, IEEE, OneZero, MIT's Immerse Journal, and more; she has also exhibited work at CES, Tribeca Film Festival, SXSW, and Sundance.
For a full transcript of this episode, please email [email protected].

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