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After 4 years building mobile apps startups, frustrated by the limited options to efficiently monetize content, Sam Huber started Admix.
Sam believes that immersive technologies (XR) are a change of interface, that will have an impact on humanity similar to the printing press or the screen. It is an inevitable transition. However, XR doesn't have a scalable business model yet. Admix aims to solve this problem and maximize revenue for the content creators while creating a better future for advertising.
Under 2 years, Admix has grown to a team of 26, helping 150 creators monetize their VR/AR/gaming content, and have raised over $2.4M along the way.
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After 4 years building mobile apps startups, frustrated by the limited options to efficiently monetize content, Sam Huber started Admix.
Sam believes that immersive technologies (XR) are a change of interface, that will have an impact on humanity similar to the printing press or the screen. It is an inevitable transition. However, XR doesn't have a scalable business model yet. Admix aims to solve this problem and maximize revenue for the content creators while creating a better future for advertising.
Under 2 years, Admix has grown to a team of 26, helping 150 creators monetize their VR/AR/gaming content, and have raised over $2.4M along the way.