How About Tomorrow?

Sam Lambert Returns: Building Great Things by Playing the Long Game


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Sam Lambert returns to chat about the launch of PlanetScale Metal, the importance of looking past averages, constraints of working with Amazon, how building good software is like building an airline, thoughts on the standard software dev playbooks, advice for younger developers, and reflections on killing the free tier at PlanetScale.


Links:

  • Sam Lambert
  • Metal — PlanetScale
  • PlanetScale Design

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Topics:

  • (00:00) - The fun of building with paranoia
  • (00:39) - The party
  • (03:20) - How was the launch of PlanetScale Metal?
  • (09:34) - How is Planetscale Metal different?
  • (14:32) - The importance of looking beyond the averages
  • (20:46) - Constraints of working within Amazon
  • (27:48) - How do you know that a random bug won't bring everything down?
  • (33:08) - Building good software is like building an airline
  • (34:47) - PlanetScale changes one year later
  • (40:41) - Is there a standard playbook for selling software you follow?
  • (48:29) - Hype ruins so much software
  • (01:01:30) - I have no advice to give to younger developers
  • (01:08:09) - How do you reflect on killing the free tier?
  • (01:18:30) - Playing the long game instead of listening to tech Twitter
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