DragonLance Saga

Sancrist – War of the Lance Era

04.30.2024 - By DragonLance SagaPlay

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Sancrist was the least affected landmass by the Cataclysm. But it’s rich in history and diversity. Let’s learn more about the Isle of Sancrist. Buy The Atlas of the Dragonlance World: https://preview.drivethrurpg.com/en/product/182424/atlas-of-the-dragonlance-world-1e?affiliate_id=50797

https://youtu.be/Fb7ZTfkQ3Os

Transcript

Cold Open

If you ever find yourself in Mount Nevermind, you have to try the Gnomeflingers!

Intro

Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about Sancrist in the War of the Lance Era. I would like to take a moment and thank the DLSaga members, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate links. I am referencing The Atlas of the Dragonlance World, Tales of the Lance Boxed Set, and the War of the Lance sourcebook for this information. If I leave anything out or misspeak, please leave a comment below!

Discussion

The isle of Sancrist is far removed from the politics and challenges of life on Ansalon. It was also the least affected by the Cataclysm, only actually gaining some mountain ranges to the north. But the history of Sancrist is one deeply steeped in lore. For starters, around three-thousand and fifty Prae Cartaclius, Gnomes first discovered the isle while chasing after the Graygem. Once they arrived, they decided to stay. There is rumor with no way to verify its validity, that the isle was actually once a part of Ansalon, but it broke off when the gnomes discovered and started testing smokepowder. Whether this is true or not is irrelevant, as life seems to go on more or less as usual for the Gnomes regardless of the travesties which afflict the rest of the continent. 

In two-thousand, five hundred PC, the Ergothian Empire claimed Sancrist as its own territory, but as the Sancrist Straights kept the Ergothian army at bay, the Gnomes didn’t get too bothered by them. Vinas Solamnus, on his Quest for Honor, wandered into the Whitestone Glade and was given a vision to create the Knights of Solamnia in one-thousand, seven hundred and seventy-five PC. In one-thousand, seven hundred and fifty PC, after Ergoth’s fall, the gnomes declared independence. After the Cataclysm the Knights of Solamnia would gather at the Whitestone Glade in honor of their founding.

The geography of the isle is simple, the northeastern segments contain vast mountain ranges that rival the Khalkists in size. Within is Mount Nevermind, the massive gnomish citadel carved out of a dormant volcano. The south features verdant forests and glades. The Western third contains Gunthar forest and Whitestone Glade. The forest contains hearty broad-leaf trees, apple and cherry trees, and vegetables. The winters tend to be mild with four months of freeze and moderate snow. Blizzards can rarely sweep across the isle from the Sirrion Sea. The geothermal activity within Mount Nevermind melts any snow that may collect. Summers are quite pleasant, lasting from Corij through Reorxmont. The cool seabreeze extends across the whole island maintaining a cooler temperature and breaking up any clouds.

The Isle of Sancrist boasts  a population of nearly seventy-five thousand! Eighty percent of that are gnomes, with around sixteen percent being human and the rest made up of gully dwarf, kagonesti elves and others. Mount Nevermind is governed by an elected Grand Council of clan leaders and guild masters. The mountain holds over two-hundred clans and fifty guilds.

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