Building Horror

Save File #4: Jeffery Tomec of Wrong Organ


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In this episode of Building Horror, I engage with Jeffrey Tomec, a gameplay designer at Wrong Organ, the studio behind the indie horror game Mouthwashing.

We discuss his path as a developer, the studio's unique design philosophy, and the compelling narrative woven into Mouthwashing, which blends personal storytelling with magical realism. Jeffrey recounts the studio's beginnings, highlighting how their first project, How Fish is Made, influenced their creative journey. We explore the game’s mechanics, including its dual timelines and character perspectives, and how these elements enhance player engagement. Jeffrey emphasizes the balance between gameplay and emotional storytelling, reflecting on the evolving horror genre and sharing insights into Wrong Organ's future projects. This conversation offers a deep dive into the artistic and emotional dimensions of indie horror game development.

 

Links to Jeffrey:

https://x.com/Jeffrey_Tomec

https://x.com/Wrong_Organ

Created & Hosted by Dan Morris 

Building Horror Theme by @doom_dood

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Building HorrorBy Fearzine