The Sound Design Academy Podcast: Audio Production | Voiceover | Podcasting | Lifestyle

SDA 009: Drew Medina – Io Moon, Virtual Reality, and the Future!

08.26.2015 - By Michael Heuer: Sound Designer, Voiceover Artist, and BloggerPlay

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Today I’m interviewing Drew Medina from Headtrip Games. Little about Drew, and this is from his website, but Drew has been a game artist for 14 years, developing console games at Atari, Pacific Coast Power and Light, Shiny Entertainment,  EA, Angel Studios, Crystal Dynamics, MadDoc software, Rockstar New England, and now of course Headtrip Games.

Game Credits:

– Gauntlet Legends (Arcade) 

– Jet Moto 3 (Playstation 1)

– Road Rash 64 (N64)

– Smugglers  Run (Playstation 2)

– Test Drive Offroad: Wide Open (Playstation 2)

– Enter The Matrix (Playstation 2,GC…)

– Need for speed Underground (GC) 

– Path of Neo (Playstation 2)

– Tomb Raider Legend (Xbox360,PC)

– Bully Scholarship Edition (Xbox360,PC)

– Turok  (Xbox360, PS3)

– Red Dead Redemption (Xbox360, PS3)

– Max Payne 3 (Xbox360, PS3,PC)

– Grand Theft Auto 5 (Xbox360, PS3)

Show Notes

 

Show Notes

Gauntlet Legeneds (2:44)

The Death of Arcade Games (5:19)

Michael Rags on the Youth of America (6:04)

Talk about Drew’s childhood in Jersey (6:48)

Drew mentions the film Kids (7:43)

Talk on Drew’s taking piano in middle school because he got kicked out of computer class (8:02)

Drew spent a lot of time as kid, coding (10:50)

Some thoughts on Minecraft (12:55)

Mario Maker (14:06)

Drew’s Video Game Schooling (14:53)

3D Animation led to Drew getting his first gig (15:47)

Brief discussion on Stick of Truth (18:04)

Io Moon is being made in Unity 5 (18:57)

Drew’s feelings on Unity 5 (19:32)

Talk on animation (20:47)

Check out Armikrog

Drew is doing everything himself on Io Moon (22:35)

Using playmaker for code

Headtrip is a year old (23:58)

Co-founder is Ricci Franklin (24:21)

Thoughts on the indie game revolution (25:33)

Drew’s development schedule, and quite frankly one of the best things I’ve heard someone say in a long while (26:06)

Implementing Garry Schyman’s music (28:07)

Some VR Philosophical implications — we’re gettin’ deep team (31:33)

Tiltbrush for the Vive (33:50)

The potential for training professionals and rehabilitating people within VR (36:53)

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