We can google that for you at the following link.
I have finally started God Of War, but that really isnât saying much for me and my way of playing games. Which brings us to a small side discussion about having too many collectibles in games, or branching paths in something that should really be more linear. Itâs all subjective to the player than the game, so it isnât really any sort of fault I put on the developers. Itâs just my oh-look-a-squirrel way of playing games.
Thereâs also a bit of a rant about video game trailers as well, but I think Iâm being extremely cynical with that way of thinking. The point is, a trailer for a game is made to sell you on the game. We complain about movies putting all the best parts in a trailer, but thatâs EXACTLY what a video game trailer will do. They want to show you all the best parts to hold your interest and get your money. This doesnât really apply to franchise games, so much, when we know what to expect, but for new IPs, youâre going to see the best of what they have to offer – but itâs usually in cinematic form, rather than something significant like gameplay. Cinematics being the least percentage of a video game (unless youâre a Kojima game) and gameplay being the most of anything else you ever do in a video game. In the marketing world of video games, Iâm probably in the minority, but youâre going to sell me a whole lot more on your product by showing me whatâs inside (gameplay) rather than the art on the box (cinematic).
Then again, with games like God Of War, the cinematic is the gameplay. And itâs amazing.