Two hours of programming and we never finished talking about everything seen at PAX. Well, let me be honest – two hours of programming and I never finished talking about PAX.
Iâve been going to forms of this convention now for over 10 years and every one of them is different in how I experience it. Sometimes itâs a lot of appointments and sometimes it can be hardly any. Sometimes Iâll discover something on the show floor that I never had an appointment for and sometimes itâll all just be a big olâ bust.
Well, itâs actually never a bust. Thatâs because of the Indie MegaBooth. That and the offerings on the 6th floor. Both of these spaces house the alternative developers. By that I mean those who are very small teams working with very small budgets but making extraordinary gaming experiences. Be it in storytelling or game play mechanics. Rarely will you ever see the most mind-blowing visuals (though some of them have that), but you will find the hidden gems and the games more people want to talk about than whatever is being shown by the big studios downstairs on the main show floor. Honestly, they should take the cramped MegaBooth (donât let the name fool you, the space is small, cramped, and packed) and make it the whole 6th floor with all the other indie games up there. But, thatâs the point, youâre down there on the main floor getting the most traffic cause everyoneâs there to see the big guns and you MIGHT get a little notice to more people – but itâs still annoying.
Iâm hoping over the next few months weâll be able to bring you interviews from some of these smaller developers. Whenever I see games like this, I have an overwhelming urge to tell everyone I can about them and make sure theyâre on your radar to play. They might not be everyoneâs cup of tea, but theyâre guaranteed to be different and you might just discover something amazing that you love.