Fair warning for those about to listen, there might be a spoiler or two for the first Hellblade at the beginning of this episode. Also, thereâs vagueness around some possible spoiler stuff for Guardians Of The Galaxy as well – not the ending, mind you, but just a section of the game.
The reason Iâm throwing out that warning is because we talk about some video game tropes. Two, specifically, and I donât want to throw them out here because maybe youâre trying to avoid ANY kind of spoilers for either of those games. Having said that, however, itâs going to make it a little difficult to write about here, but Iâll try.
â¦10 minutes laterâ¦
Okay, so thatâs pretty difficult. Anyway, sometimes tropes work. Sometimes building a mechanic that strays away from the usual gamer mentality (and I donât mean that in a general sense but more in the habits of how we play and have played games) can be a good thing. We brought up examples from Eternal Darkness, X-Men on the Genesis, and Metal Gear Solid 2. There are elements of these games that play with the player. Itâs really very creative.
One that isnât creative, and this isnât a spoiler for any game at all, is the one where you start the game completely upgraded and then at the end of the level itâs all taken away. You spend the rest of the game getting back to that point only to enjoy it for maybe not even a level before the game ends. I hate that trope. And underwater levels. And time trials.
Thereâs more to it, but you get the idea. Iâm curious what video game trope annoys you the most. Or maybe thereâs one you absolutely love. Let us know.
As long as we all agree to hate escort missions.
Another trope I canât stand is when game companies NEVER do anything with good propertiesâ¦Ubisoft, itâs been 3,126 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).