In-Game Chat

Season 16, Episode 26


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The sky’s the limit..
Been quite a while since I’ve started something new. On a large scale, I suppose. I’ve poked around some small indie titles here and there or played some demos but haven’t really set off on a large scale new game in awhile. And while No Man’s Sky isn’t new, it is to me. Also, it’s probably considered indie as well. Hmm…maybe this isn’t any different.
It’s really weird starting something like this. The game kinda throws you in the deep end right off the bat, but if you don’t like where you start, you just start over. It’s all completely random. It feels like Space Minecraft. And while Minecraft is vast and huge and random, you’re stuck on the world you start with. I mean, if you don’t like it you can start fresh on a random new world, but with No Man’s Sky, if I don’t like the planet I’m on I can restart, sure, but I can also get in my spaceship and fly to another planet.
And while Minecraft has a randomly generated playfield, the things that inhabit that playfield are the same as any other. No Man’s Sky randomizes EVERYTHING. There’s a 99% chance the animals and plants I’ve discovered on my planet will never show up again on any other planet. Course, I’m only 3 hours into the game so maybe I’m completely wrong, but I think that’s how it works.
We could do a full commercial-free 2 hour show on this one game alone and its history. It’s kind of an amazing thing and maybe one day we’ll run down the timeline of how this game launched, failed (to meet expectations), and redeemed itself.
Here I am explaining a game that came out in 2016. Strange how new it feels.
Speaking of 2016, the last Splinter Cell game was released 3 years prior to that…Ubisoft it’s been 3,266 days since the last Splinter Cell game (non-animated series or guest spot in another game franchise, remake, or VR exclusive).
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