Spencer and Chris get downright crunchy with Supergiant's Hades (2020), working through the finer details of how its gameplay systems interact with one another to produce one of the best roguelikes of the last decade. Along the way, they explore how Hades was made and how the elusive good ending plays out.
Sources
MCV Interview with Jen Zee
Gamasutra Interview with Greg Kasavin
Noclip Documentary Series - "Hades: Developing Hell"