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One of the biggest questions the world has been asking about the Metaverse is "Can the Metaverse imitate real human interactions?". A very important piece to answer that question is the ability to create human-like movements in the Metaverse, that's done through motion print and capture. Remco has been involved in solving this problem with his company Movella, looking at how avatars can experience simple body movements like eye contact, shaking hands, and walking hand in hand. These simple body movements can be the determinant of whether we spend more time in the metaverse or stick to our offline social life. Having worked with big projects like Black Panther, it's really important to see not only how motion print has a big role in the metaverse.
By Rand Abou RasOne of the biggest questions the world has been asking about the Metaverse is "Can the Metaverse imitate real human interactions?". A very important piece to answer that question is the ability to create human-like movements in the Metaverse, that's done through motion print and capture. Remco has been involved in solving this problem with his company Movella, looking at how avatars can experience simple body movements like eye contact, shaking hands, and walking hand in hand. These simple body movements can be the determinant of whether we spend more time in the metaverse or stick to our offline social life. Having worked with big projects like Black Panther, it's really important to see not only how motion print has a big role in the metaverse.