We are tactile creatures. We understand the world by pushing, turning, and feeling resistance. So when we interface with a weightless, abstract World Model, we get lonely. We crave haptic feedback—the satisfying click of a virtual button, the rumble when you drag a simulation slider too far. But this feedback is a haptic hallucination. It’s a manufactured sensation designed to make the incorporeal feel corporeal. To make the model feel like a thing we can touch.This is more than a UX trick. It’s a profound psychological hack. A decision feels more final, more real, when it’s accompanied by the sound of a heavy lever clunking into place. We trust a dial we can turn more than a number we can type. Interface designers know this. They will fill our control panels with skeuomorphic textures—fake brushed metal, fake wood grain, fake gravity. They will make pulling the “declare war” lever feel like starting a lawnmower, because that’s a sensation our lizard brains understand.The danger is habituation. We start to believe the hallucination. We think the resistance we feel when dragging the “societal change” slider is the resistance of a real system. But it’s not. It’s a cartoon sound effect programmed by a developer to make us feel cautious. The real model might have no resistance at all; it might be terrifyingly easy to trigger a cascade, but the interface is gently lying to us, holding our hand with fake friction.We are building a world where our most important decisions are made through feelies. And we’re outsourcing the design of those feelings to UX teams whose goal is engagement, not truth.My controversial take is this: For critical interfaces (like those for a World Model governing public policy), we need mandatory haptic dissonance. Sometimes, the big red “APPROVE” button should feel mushy and unsatisfying. Sometimes, the “minor adjustment” knob should have a terrifyingly loud CLUNK. The interface should not soothe us into a false sense of concrete control. It should startle us, confuse us, and remind us that we are playing with forces we cannot truly grasp with our hands. The best interface might be one that feels bad on purpose, to keep us afraid and therefore, respectful.This has been The World Model Podcast. We don’t just want interfaces we can feel—we need to remember that every sensation is a carefully crafted lie. Subscribe now.