Subscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...
Subscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...