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The celebration continues with Seers Catalog - the next card game on the list of our week of Bezier card game reviews. Ian sits down at the Featured Table to discuss all of the latest and greatest items that you NEED to protect yourselves against the werewolves in this ALMOST card shedding game.
Interested in purchasing? https://amzn.to/41qCd2I
Publisher: Bezier Games
BGG Game Link
How to Play: Before You Play
'How to Play' Music Background:
Jared on BGG
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?
Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
4.7
1212 ratings
The celebration continues with Seers Catalog - the next card game on the list of our week of Bezier card game reviews. Ian sits down at the Featured Table to discuss all of the latest and greatest items that you NEED to protect yourselves against the werewolves in this ALMOST card shedding game.
Interested in purchasing? https://amzn.to/41qCd2I
Publisher: Bezier Games
BGG Game Link
How to Play: Before You Play
'How to Play' Music Background:
Jared on BGG
The latest edition of the Seers Catalog has everything you need for stopping werewolves. Can you limit yourself to the essentials in time to save the village?
Seers Catalog is an almost-shedding card game in which each player tries to get rid of almost all of the cards in their hand. Each round, players have a unique set of artifacts that give them asymmetric abilities to help manage their hand of cards. When one player runs out of cards, the round is scored: Each card is worth -1, but if you have five or fewer cards in your hand, the lowest value on those cards is worth positive points! However, once you have five or fewer cards, you can no longer voluntarily pass, so holding on to a high-value card near the end of the round hoping for a big payout can result in total failure.
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