The Rocket Punch Show

Sekiro & Accessibility in Gaming, & Anthem Postmortem & Developer Struggles


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This week on the Rocket Punch Cast, we throw our hats into the discussion on accessibility in gaming. With the recent debates originating from Sekiro: Shadows Die Twice, Will and Cameron sit and talk about the difference between difficulty in gaming and accessibility in gaming. What are some of those differences, and why do we get confused between the two when bringing them up? Plus, how can we make gaming more accessible to people who cannot play easily? Plus, we go over the recent article from Kotaku about the troubles with Anthem and its development, and give our thoughts on the revelations revealed, all while discussing whether Anthem can pull itself out of the hole it has dug itself into. All this, plus talk about the next Assassin's Creed game, details on Borderlands 3, and more await!
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The Rocket Punch ShowBy Rocket Punch

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