Video Game Newsroom Time Machine

September 1992


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Fears of violence in games make coinop jittery Multimedia takes on 3D for the future of gaming Capcom partners up with Sega

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in September 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://www.slipseer.com/index.php?resources/quake-brutalist-jam.126/

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Links: 7 Minutes in Heaven: It Came From the Desert (TGCD) Video Version: https://www.patreon.com/posts/7-minutes-in-it-72903123 https://en.wikipedia.org/wiki/It_Came_from_the_Desert#TurboGrafx-CD https://www.mobygames.com/company/cinemaware-corporation Corrections: August 1992 Ep - https://www.patreon.com/posts/august-1992-71735879 https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Pok%C3%A9mon https://en.wikipedia.org/wiki/E3 https://en.wikipedia.org/wiki/Nintendo_data_leak https://www.ncsl.org/research/transportation/daylight-savings-time-state-legislation.aspx https://www.mobygames.com/game/it-came-from-the-desert https://www.mobygames.com/game/windows/press-x-to-not-die https://twitter.com/zaphodgjd

1992 Japanese toy giants enter coinop biz Play Meter Sept. 1992 pg. 28 https://archive.org/details/video-games-computer-entertainment-september-1992. pg 34

Addams Family pinball sets record Replay September 1992 pg. 3 https://www.ipdb.org/machine.cgi?id=20 https://ipdb.org/machine.cgi?id=738

Coin-op industry investigates the future Replay September 1992 pg. 14 Operators worried about violence in games Replay September 1992 pg. 10 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n41/mode/1up

Street Fighter mania comes home https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n7/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n11/mode/1up https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior https://www.mobygames.com/game/street-fighter-ii-champion-edition

Capcom goes Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up Joe Morici - Capcom - https://www.patreon.com/posts/37289815 https://www.mobygames.com/browse/games/capcom-co-ltd/genesis/ https://www.mobygames.com/browse/games/capcom-co-ltd/sega-cd/ https://www.mobygames.com/browse/games/tecmo-inc/genesis/ https://twitter.com/johnandersen21/status/771868802682331136

Nintendo announces the SuperFX chip https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n49/mode/1up https://www.mobygames.com/game/star-fox_/release-info https://en.wikipedia.org/wiki/Super_FX

Sega keeps improving lock out tech https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://www.mobygames.com/game/ayrton-sennas-super-monaco-gp-ii Riedel Software Productions gets Donkey Kong license Play Meter Sept. 1992 pg. 28 https://www.mobygames.com/company/rsp-inc https://www.mobygames.com/developer/sheet/view/developerId,802/ https://www.mobygames.com/game-group/spy-vs-spy-licensees https://en.wikipedia.org/wiki/Spy_vs._Spy

Hudson announces RISC based console https://archive.org/details/asm_magazine-1992-09/page/n8/mode/1up https://en.wikipedia.org/wiki/PC-FX https://www.pcengine-fx.com/forums/index.php?topic=1420.0 https://www.mobygames.com/browse/games/pc-fx/

Learn to play the piano on your console https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n7/mode/1up https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System https://en.wikipedia.org/wiki/Rocksmith

EA wants a piece of the CRPG pie https://archive.org/details/powerplaymagazine-1992-09/page/n21/mode/2up https://www.filfre.net/tag/electronic-arts/ https://en.wikipedia.org/wiki/The_Bard%27s_Tale#Novels https://en.wikipedia.org/wiki/Spelljammer https://www.mobygames.com/game/dos/spelljammer-pirates-of-realmspace

Wolfenstein gets reviewed https://archive.org/details/vgce_92-09/page/n111/mode/2up https://www.mobygames.com/game/wolfenstein-3d

Germany gets Wolfenstein 3D barred from CompuServe https://archive.org/details/video-games-computer-entertainment-september-1992/page/n21/mode/1up https://archive.org/details/video-games-computer-entertainment-september-1992/page/n112/mode/1up https://www.pcgamer.com/people-in-germany-can-at-last-buy-wolfenstein-3d/ https://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games/

BBS gets shut down https://www.newscientist.com/article/mg14519701-300-software-pirate-sunk-by-new-law/ https://archive.org/details/video-games-computer-entertainment-september-1992/page/n19/mode/1up

Zap Pax makes game characters collectable https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://retrendo.de/page-en/zap-pax-1992-11697

Amiga makes Babylon 5 fly https://archive.org/details/amiga-world-1992-09/page/n9/mode/1up https://en.wikipedia.org/wiki/Babylon_5 https://en.wikipedia.org/wiki/Video_Toaster https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine

Battletoads to take ot the airwaves https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://youtu.be/mtQ_RSF1jYU https://en.wikipedia.org/wiki/DIC_Entertainment

Virgin buys Westwood https://archive.org/details/questbusters-v9n09/page/n1/mode/1up https://en.wikipedia.org/wiki/Westwood_Studios#Later_success_and_acquisition_by_Virgin_Games https://en.wikipedia.org/wiki/Westwood_Studios

Microprose misses targets https://archive.org/details/Computer_Gaming_World_Issue_98/page/n35/mode/1up Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924

Hal labs files for bankruptcy https://archive.org/details/GamePro_Issue_038_September_1992/page/n139/mode/1up https://en.wikipedia.org/wiki/Metal_Slader_Glory https://en.wikipedia.org/wiki/Satoru_Iwata

Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

30 years ago Fears of violence in games make coinop jittery, Multimedia takes on 3D for the future of gaming & #Capcom partners up with #Sega

These stories and many more on this episode of the VGNRTM

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Video Game Newsroom Time MachineBy Karl Kuras

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