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The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim.
Recorded September 2022.
Video Version: https://youtu.be/rD8PvHZhO7Q
Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM
Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or [email protected]
Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/
Copyright Karl Kuras
5
55 ratings
The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim.
Recorded September 2022.
Video Version: https://youtu.be/rD8PvHZhO7Q
Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM
Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or [email protected]
Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/
Copyright Karl Kuras
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