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I love kobold adventures because they always lie to you.
They start with the same sales pitch every time. Oh, it's kobolds. Funny little lizard guys. Maybe some traps. Couple slings. Tiny crown. Cute little dungeon crawl.
And then six sessions later you're dealing with ancient dwarven grudges, undead labor theology, emotional damage, cursed relics, fantasy Vecna, and one kobold who should have died three times but keeps showing up because sheer pettiness has apparently made him immortal.
Kobolds are never the adventure.
Kobolds are what the adventure uses to lure you into the basement.
Show NotesThis week we did a full postmortem on Crown of the Kobold King and dug into one of Pathfinder's earliest adventures revisited for Second Edition. What starts as a straightforward kobold dungeon crawl quickly turns into a surprisingly layered story full of ancient dwarven vaults, undead corruption, cursed relics, and one increasingly unfortunate kobold king.
We broke down the setting of Darkmoon Vale and Falcon's Hollow, the lumber town run by a spectacularly terrible administrator, before diving into the dungeon itself and the history behind Droskar's Crucible. The adventure piles old Torag worshippers, fallen dwarven cultists, Tar-Baphon lore, and necromantic experiments on top of each other until the kobolds become almost incidental to the chaos.
The campaign also delivered some incredible table moments. A near total party kill was saved by remembering a forgotten +1 bonus at the last possible second. Sir Thanah evolved from heal bot NPC into one of the emotional anchors of the campaign. Cap Mech somehow transformed from random kobold encounter into recurring rival, revenant menace, and eventual ally. Meanwhile Kirby continued solving problems the traditional way by casting Brick.
We also spent time talking encounter design, what worked, what absolutely did not, and why some dungeon sections deserved immediate deletion. Looking at you, anti gravity hallway.
By the end, the adventure became less about stopping the Kobold King and more about the people trapped inside the dungeon's history and deciding who deserved saving.
Key TakeawaysWelcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the HostsTyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
By RPGBOT.net5
66 ratings
I love kobold adventures because they always lie to you.
They start with the same sales pitch every time. Oh, it's kobolds. Funny little lizard guys. Maybe some traps. Couple slings. Tiny crown. Cute little dungeon crawl.
And then six sessions later you're dealing with ancient dwarven grudges, undead labor theology, emotional damage, cursed relics, fantasy Vecna, and one kobold who should have died three times but keeps showing up because sheer pettiness has apparently made him immortal.
Kobolds are never the adventure.
Kobolds are what the adventure uses to lure you into the basement.
Show NotesThis week we did a full postmortem on Crown of the Kobold King and dug into one of Pathfinder's earliest adventures revisited for Second Edition. What starts as a straightforward kobold dungeon crawl quickly turns into a surprisingly layered story full of ancient dwarven vaults, undead corruption, cursed relics, and one increasingly unfortunate kobold king.
We broke down the setting of Darkmoon Vale and Falcon's Hollow, the lumber town run by a spectacularly terrible administrator, before diving into the dungeon itself and the history behind Droskar's Crucible. The adventure piles old Torag worshippers, fallen dwarven cultists, Tar-Baphon lore, and necromantic experiments on top of each other until the kobolds become almost incidental to the chaos.
The campaign also delivered some incredible table moments. A near total party kill was saved by remembering a forgotten +1 bonus at the last possible second. Sir Thanah evolved from heal bot NPC into one of the emotional anchors of the campaign. Cap Mech somehow transformed from random kobold encounter into recurring rival, revenant menace, and eventual ally. Meanwhile Kirby continued solving problems the traditional way by casting Brick.
We also spent time talking encounter design, what worked, what absolutely did not, and why some dungeon sections deserved immediate deletion. Looking at you, anti gravity hallway.
By the end, the adventure became less about stopping the Kobold King and more about the people trapped inside the dungeon's history and deciding who deserved saving.
Key TakeawaysWelcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
Meet the HostsTyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.
Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.
Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.
Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
How to Find Us:
In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
Tyler Kamstra
35,611 Listeners

150 Listeners