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Alessandro and Abe decided to see what happens when they get together and record their conversations about OPENRNDR, their favorite creative coding framework. They try to figure out what is special about Kotlin.
In the second video of the shading series we get into writing our own shader effects using shadeStyle and fragmentTransform. We also take a look at how to pass data into the shader using the parameter() method, which sets a GLSL uniform variable.
By Alessandro and Abe decided to see what happens when they get together and record their conversations about OPENRNDR, their favorite creative coding framework. They try to figure out what is special about Kotlin.
In the second video of the shading series we get into writing our own shader effects using shadeStyle and fragmentTransform. We also take a look at how to pass data into the shader using the parameter() method, which sets a GLSL uniform variable.