In Conversations - Creative Coding and Art

Shading 04: creative coding, Kotlin, OPENRNDR and art


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Alessandro and Abe decided to see what happens when they get together and record their conversations about OPENRNDR, their favorite creative coding framework. They try to figure out what is special about Kotlin.

In this 4th video of the shading series we explore how to pass an image into a GLSL shader and how to read its pixel colors.

And remember: With step() and smoothstep(), "edges always first"! 😃. We made the same mistake twice of entering the "edge" value as the second argument. See https://thebookofshaders.com/glossary/?search=smoothstep

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