Tech Stories from HackerNoon

Should Indie Game Devs Print Physical Copies? | Interview with Quest Arrest Dev

06.10.2021 - By HackerNoon.comPlay

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Limarc Ambalina talks to John Roo, the Solo Indie Game developer behind Quest Arrest, an RPG detective game developed for the Nintendo Game Boy in 2020. John explains some of the reasons for the game's success and his decision to print physical cartridges for a Nintendo system discontinued in 2003.

In this episode, John and Limarc discuss:

Becoming an indie game dev

Making Quest Arrest

Quest Arrest gameplay mechanics

How to print physical Game Boy cartridges

Marketing your indie game to gaming communities

Follow John Roo and The Retro Room:

You can purchase Quest Arrest at The Retro Room Roo

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Learn about #indiegame development and making #Gameboy games from #QuestArrest developer John Roo

In this episode of the HackerNoon Gaming Podcast, learn about #indiegame development and how to pring physical #Gameboy cartridges in the modern era from #QuestArrest developer John Roo.

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