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We sit down with Luc Plante, Level Design Director at Ubisoft to talk all about Assassin’s Creed Shadows. Plante speaks to the game’s scale, comparing it to AC Origins, in addition to hijacking boats, learning the history of Feudal Japan and creating a game featuring two equal protagonists.
Hosts: David 'Fish' Pether & Julian Price
Visit http://questdaily.com.au for more.
By Quest DailyWe sit down with Luc Plante, Level Design Director at Ubisoft to talk all about Assassin’s Creed Shadows. Plante speaks to the game’s scale, comparing it to AC Origins, in addition to hijacking boats, learning the history of Feudal Japan and creating a game featuring two equal protagonists.
Hosts: David 'Fish' Pether & Julian Price
Visit http://questdaily.com.au for more.