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In this episode, Mr. Wesley Schantz and I consider (1) the Lucrecia side-quest and the emerging complexity of the question of good and evil in the game, (2) the emergence of hierarchies of antagonism in the emergence of Diamond Weapon, and (3) we question whether a video game can stand against the narrative force of epic literature.
By Alexander Schmid4.4
77 ratings
In this episode, Mr. Wesley Schantz and I consider (1) the Lucrecia side-quest and the emerging complexity of the question of good and evil in the game, (2) the emergence of hierarchies of antagonism in the emergence of Diamond Weapon, and (3) we question whether a video game can stand against the narrative force of epic literature.