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Simon Pulman is a New York based lawyer and advisor focusing on tv, film, and interactive, including influencers and e-sports. Simon thinks and writes a great deal about the fast evolving landscape of entertainment and digital content - the present and future of how creators connect with audiences worldwide.
Follow Simon's writing at www.linkedin.com/in/simonpulman/
Subscribe:
Spotify | Google Podcasts | Apple | Captivate (direct)
Outline:
Here are the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.
(00:00) - Introduction
(03:38) - Simon’s origin story & how gaming has evolved
(12:49) - Early Gaming memories - Atari, Ninja Turtles, and more
(26:15) - The creative starting point
(30:13) - Realities of building IP
(36:05) - Making and evolving beloved franchises like Resident Evil over decades
(47:09) - The shift from storytelling to storymaking
(53:02) - Shared worldbuilding & fan-service including the Metro Universe
(59:13) - Economic responsibilities & partnered ecosystems
(63:37) - Future expectations: the reduction of traditional media
***
Mentioned:
Super Mario Bros the Movie
Street Fighter the movie
Teenage Mutant Ninja Turtles
Resident Evil: Village
Metro universe
What is an entertainment company in 2021, and why does the answer matter? - essay by venture capitalist Matthew Ball
Follow Simon's writing at www.linkedin.com/in/simonpulman/
***
Support & connect:
Find us at www.project-tempest.net/podcast
Subscribe on Apple Podcasts, Spotify, Google Play or directly on Captivate. If you enjoy the Project Tempest podcast please consider rating it 5 stars,
By C J HalbardSimon Pulman is a New York based lawyer and advisor focusing on tv, film, and interactive, including influencers and e-sports. Simon thinks and writes a great deal about the fast evolving landscape of entertainment and digital content - the present and future of how creators connect with audiences worldwide.
Follow Simon's writing at www.linkedin.com/in/simonpulman/
Subscribe:
Spotify | Google Podcasts | Apple | Captivate (direct)
Outline:
Here are the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time.
(00:00) - Introduction
(03:38) - Simon’s origin story & how gaming has evolved
(12:49) - Early Gaming memories - Atari, Ninja Turtles, and more
(26:15) - The creative starting point
(30:13) - Realities of building IP
(36:05) - Making and evolving beloved franchises like Resident Evil over decades
(47:09) - The shift from storytelling to storymaking
(53:02) - Shared worldbuilding & fan-service including the Metro Universe
(59:13) - Economic responsibilities & partnered ecosystems
(63:37) - Future expectations: the reduction of traditional media
***
Mentioned:
Super Mario Bros the Movie
Street Fighter the movie
Teenage Mutant Ninja Turtles
Resident Evil: Village
Metro universe
What is an entertainment company in 2021, and why does the answer matter? - essay by venture capitalist Matthew Ball
Follow Simon's writing at www.linkedin.com/in/simonpulman/
***
Support & connect:
Find us at www.project-tempest.net/podcast
Subscribe on Apple Podcasts, Spotify, Google Play or directly on Captivate. If you enjoy the Project Tempest podcast please consider rating it 5 stars,