Sine Language

Sine Language – episode 106


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This week, Jay asked about the audio processing used in movie soundtracks, and why the music in movies sounds so much better than the official soundtrack CD. Scott Hess asked about using small amounts of delay to simulate spatial shifts, rather than using straight out panning. And Greg Anderson wanted some feedback (from YOU as … Continue reading "Sine Language – episode 106"
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Sine LanguageBy Bruce Williams and Doc Goldstein