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The original bard from Appendix II required high attributes and a delayed start—players had to work through 10+ levels of other classes, making it rare. This rewrite eases requirements, lets you start as a bard, opens the class to elves, and caps halflings and dwarves(?!) at level 5. But is it any good?
What does a Bard get?
The Downside
Why add the class?
The bard already exists in AD&D as envisioned by Gygax, and this revision makes it playable from level 1. This rewrite is underpowered. For reliable charm effects, play a magic-user. If you want to add decent combat ability, multi-class or dual-class into a fighter. This bard is a jack of all trades but bad at all of them. I’d rather play the Appendix II version.
The original bard from Appendix II required high attributes and a delayed start—players had to work through 10+ levels of other classes, making it rare. This rewrite eases requirements, lets you start as a bard, opens the class to elves, and caps halflings and dwarves(?!) at level 5. But is it any good?
What does a Bard get?
The Downside
Why add the class?
The bard already exists in AD&D as envisioned by Gygax, and this revision makes it playable from level 1. This rewrite is underpowered. For reliable charm effects, play a magic-user. If you want to add decent combat ability, multi-class or dual-class into a fighter. This bard is a jack of all trades but bad at all of them. I’d rather play the Appendix II version.