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This week Shawn Kittelsen SVP Creative at Skydance Interactive, the creators of the just released Skydance’s Behemoth (available now on PSVR2, Steam VR, and Meta Quest) joins us to talk about the game which puts players into the role of Wren, a lone hunter who sets off for the Forsaken Lands to lift a terrible curse. The only way to do so is by saying the towering gods known as Behemoths.
In this talk we get into storytelling in VR, the way dynamic, spatial games systems lead players to embody characters, and a whole lot more. It’s another very fun conversation about VR at the precise moment when the medium is hitting a stride on narrative focused experiences that rival the best traditional video games can offer.
Hosted on Acast. See acast.com/privacy for more information.
By Noah Nelson/No Proscenium4.5
4242 ratings
This week Shawn Kittelsen SVP Creative at Skydance Interactive, the creators of the just released Skydance’s Behemoth (available now on PSVR2, Steam VR, and Meta Quest) joins us to talk about the game which puts players into the role of Wren, a lone hunter who sets off for the Forsaken Lands to lift a terrible curse. The only way to do so is by saying the towering gods known as Behemoths.
In this talk we get into storytelling in VR, the way dynamic, spatial games systems lead players to embody characters, and a whole lot more. It’s another very fun conversation about VR at the precise moment when the medium is hitting a stride on narrative focused experiences that rival the best traditional video games can offer.
Hosted on Acast. See acast.com/privacy for more information.

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