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The party enters the haunted house. The find a library and study. They crack open a desk to find two health potions. At the end of the hall they hear a magical shouted message that is indeed frightening. It was triggered by coming near a trap door.
Everyone avoids the "trap" door and head out to the garden where they are attacked by giant weasels. They come back inside to find that the trap door isn't a trap, it's a trap door. They head downstairs and are ambushed by a trio of ne'er-do-wells.
The party enters the haunted house. The find a library and study. They crack open a desk to find two health potions. At the end of the hall they hear a magical shouted message that is indeed frightening. It was triggered by coming near a trap door.
Everyone avoids the "trap" door and head out to the garden where they are attacked by giant weasels. They come back inside to find that the trap door isn't a trap, it's a trap door. They head downstairs and are ambushed by a trio of ne'er-do-wells.