
Sign up to save your podcasts
Or


Writing OpenFlow controllers that interact with physical hardware is harder than most people think. Apart from developing a distributed system (which is hard in itself), you have to deal with limitations of hardware forwarding pipelines, differences in forwarding hardware, imprecise abstractions (most vendors still support single OpenFlow table per switch), and resulting bloated flow tables.
By ipSpace.net4.8
4747 ratings
Writing OpenFlow controllers that interact with physical hardware is harder than most people think. Apart from developing a distributed system (which is hard in itself), you have to deal with limitations of hardware forwarding pipelines, differences in forwarding hardware, imprecise abstractions (most vendors still support single OpenFlow table per switch), and resulting bloated flow tables.

371 Listeners

649 Listeners

101 Listeners

139 Listeners

11 Listeners

4 Listeners

28 Listeners