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Writing OpenFlow controllers that interact with physical hardware is harder than most people think. Apart from developing a distributed system (which is hard in itself), you have to deal with limitations of hardware forwarding pipelines, differences in forwarding hardware, imprecise abstractions (most vendors still support single OpenFlow table per switch), and resulting bloated flow tables.
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Writing OpenFlow controllers that interact with physical hardware is harder than most people think. Apart from developing a distributed system (which is hard in itself), you have to deal with limitations of hardware forwarding pipelines, differences in forwarding hardware, imprecise abstractions (most vendors still support single OpenFlow table per switch), and resulting bloated flow tables.
Read more …