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Sponsored by Intercard!
Sponsored by Alan-1!
On this week's 101th episode of Sound Off, we argue for bringing clawcade operators into the fold with clear standards. Then we survey UK competitive socializing, M&A signals, and why content-led, gamified spaces are setting the pace. VR gets a reality check as Meta steps back, while projection arenas, trampoline gamification, and live game shows rise.
• oversaturation risk from the clawcade boom
• associations versus education for best practice
• mall lease strategy and non-compete clauses
• Black Friday signals for guest spend and value
• UK competitive socializing growth and definitions
• Tenpin acquires Fairgame and rollout strategy
• Gravity’s brand architecture and expansion signals
• Five Iron Golf’s UK entry and differentiation needs
• Wonderworld funding and per-cap challenges
• live game show formats as social anchors
• projection mapping arenas and fidgetal content
• trampoline gamification product landscape
• Little Lion’s Arcade Arena portfolio strategy
• Meta’s retrenchment and XR hardware choices
• AI avatars as greeters and service augmentation
• the immersive entertainment torus as a strategy lens
Subscribe and visit LBX Collective for more!
By Brandon WilleySponsored by Intercard!
Sponsored by Alan-1!
On this week's 101th episode of Sound Off, we argue for bringing clawcade operators into the fold with clear standards. Then we survey UK competitive socializing, M&A signals, and why content-led, gamified spaces are setting the pace. VR gets a reality check as Meta steps back, while projection arenas, trampoline gamification, and live game shows rise.
• oversaturation risk from the clawcade boom
• associations versus education for best practice
• mall lease strategy and non-compete clauses
• Black Friday signals for guest spend and value
• UK competitive socializing growth and definitions
• Tenpin acquires Fairgame and rollout strategy
• Gravity’s brand architecture and expansion signals
• Five Iron Golf’s UK entry and differentiation needs
• Wonderworld funding and per-cap challenges
• live game show formats as social anchors
• projection mapping arenas and fidgetal content
• trampoline gamification product landscape
• Little Lion’s Arcade Arena portfolio strategy
• Meta’s retrenchment and XR hardware choices
• AI avatars as greeters and service augmentation
• the immersive entertainment torus as a strategy lens
Subscribe and visit LBX Collective for more!