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Sponsored by Intercard!
Sponsored by Alan-1!
On this week's show we challenge the amusement industry’s reaction to dynamic pricing and map out what it would take to use variable pricing without breaking guest trust. Then we sprint through the biggest LBE and FEC trends right now, from geopolitical shocks and investment moves to VR’s reset and the tech and IP trends seen at Amusement Expo International.
• dynamic pricing defined for admissions, sessions, and eventually arcade gameplay
• why transparency, signage, and marketing decide whether guests feel cheated
• Middle East conflict impacts on entertainment events and tourism forecasts
• Saudi Arabia’s esports investment and what it signals for leisure strategy
• American Heartland’s collapse as a due diligence warning for mega-projects
• Funlab's sale watch and what the prospective buyers may change or cut
• Five Iron Golf’s Series E and what it implies about growth pressure
• Immersive Gamebox franchising and the need for hospitality-led formats
• Angry Birds and the ongoing IP infusion race in competitive socializing
• Secret Cinema going permanent and Warner’s Harry Potter experience plans
• executive departures and why missing successors create operational risk
• Merlin revenue softness plus Minecraft as an IP-led turnaround attempt
• Netflix House immersion tech and why interactive tools drive repeat visits
• VR and MR market cycles, liquidations, and why commercial VR still holds
• new turnkey competitive socializing products and the data-risk question
• Pokémon Go data monetization and the public as unintended beta testers
• Amusement Expo International takeaways on IP, arcade innovation, VR, and XR
Subscribe and visit LBX Collective for more!
By Brandon WilleySponsored by Intercard!
Sponsored by Alan-1!
On this week's show we challenge the amusement industry’s reaction to dynamic pricing and map out what it would take to use variable pricing without breaking guest trust. Then we sprint through the biggest LBE and FEC trends right now, from geopolitical shocks and investment moves to VR’s reset and the tech and IP trends seen at Amusement Expo International.
• dynamic pricing defined for admissions, sessions, and eventually arcade gameplay
• why transparency, signage, and marketing decide whether guests feel cheated
• Middle East conflict impacts on entertainment events and tourism forecasts
• Saudi Arabia’s esports investment and what it signals for leisure strategy
• American Heartland’s collapse as a due diligence warning for mega-projects
• Funlab's sale watch and what the prospective buyers may change or cut
• Five Iron Golf’s Series E and what it implies about growth pressure
• Immersive Gamebox franchising and the need for hospitality-led formats
• Angry Birds and the ongoing IP infusion race in competitive socializing
• Secret Cinema going permanent and Warner’s Harry Potter experience plans
• executive departures and why missing successors create operational risk
• Merlin revenue softness plus Minecraft as an IP-led turnaround attempt
• Netflix House immersion tech and why interactive tools drive repeat visits
• VR and MR market cycles, liquidations, and why commercial VR still holds
• new turnkey competitive socializing products and the data-risk question
• Pokémon Go data monetization and the public as unintended beta testers
• Amusement Expo International takeaways on IP, arcade innovation, VR, and XR
Subscribe and visit LBX Collective for more!