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Sponsored by Intercard!
Kevin and BW debate whether competitive socializing venues should embrace console gaming while exploring the legal pitfalls and nostalgic opportunities this strategy presents.
• Console gaming in LBE presents a paradox - if an experience is achievable at home, what value does a venue add?
• Facilities offering nostalgic experiences with retro consoles can create value through shared memories and communal gaming
• Many console-centric venues operate in legally questionable territory regarding Nintendo and other IP licenses
• Economic pressures are reshaping the entertainment landscape with price increases across gaming companies and declining tourism
• Major theme park operators are strategically positioning for 2030, with Disney announcing its seventh park in Abu Dhabi
• Immersive entertainment enclosures show impressive ROI, with some systems paying for themselves in just four months
• The VR arena market includes dozens of manufacturers beyond well-known brands like Zero Latency and Sandbox
• Meta's VR division continues to lose billions despite selling 20 million headsets, potentially missing opportunities in location-based entertainment
Subscribe and visit LBX Collective for more!
By Brandon WilleySponsored by Intercard!
Kevin and BW debate whether competitive socializing venues should embrace console gaming while exploring the legal pitfalls and nostalgic opportunities this strategy presents.
• Console gaming in LBE presents a paradox - if an experience is achievable at home, what value does a venue add?
• Facilities offering nostalgic experiences with retro consoles can create value through shared memories and communal gaming
• Many console-centric venues operate in legally questionable territory regarding Nintendo and other IP licenses
• Economic pressures are reshaping the entertainment landscape with price increases across gaming companies and declining tourism
• Major theme park operators are strategically positioning for 2030, with Disney announcing its seventh park in Abu Dhabi
• Immersive entertainment enclosures show impressive ROI, with some systems paying for themselves in just four months
• The VR arena market includes dozens of manufacturers beyond well-known brands like Zero Latency and Sandbox
• Meta's VR division continues to lose billions despite selling 20 million headsets, potentially missing opportunities in location-based entertainment
Subscribe and visit LBX Collective for more!