LBX Collective

Sound Off #74 - Jukebox Dilemma, Competitive Socializing Phase Three, and more!


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Kevin Williams & Brandon Willey kick off this week's episode by debating how traditional jukeboxes are becoming less visible in entertainment venues as karaoke and live performances gain popularity, signaling a need for reimagined approaches to music delivery in public spaces.

• Economy watch shows tariff situations creating uncertainty for merchandise and prize deliveries
• Genda's Gigo Entertainment continues acquisition spree with 13 Japanese arcade facilities
• Lane 7 expands with multiple brands including ML7, Gutterball, and Level X
• Competitive socializing enters "Phase 3" with new entrants SuperSocial, Rivals Social, and Pool House
• True Gamers secures $15 million funding to capture 10% of MENA esports market
• Six Flags confirms closure of Maryland water park and staff reductions
• Velocity Esports files for Chapter 11 bankruptcy protection
• Go-karting experiencing gamification wave with new projection-mapped and VR systems
• Creative Works, VRCave, and Another World expanding free-roaming VR presence
• Consumer VR market showing concerning signs with top-selling applications being older titles


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LBX CollectiveBy Brandon Willey