01.01.2017 - By Derek Brown and Barney Oram
Hello! We are back once again for the third episode of our monthly podcast about games and game audio. This month we are honoured to be joined by the awesome Steve Green, sound designer of the indie hit ABZÛ, as well as a load of other cool titles.
Steve talked about his background and journey into game audio, how he landed his first gig, his collaborative process for designing sounds for an underwater world and working alongside composer Austin Wintory on ABZÛ, and he shared a few networking tips.
You can follow Steve on Twitter here: @ShriekSMG, and ABZÛ is available on Steam, Xbox One and PS4 now. (Go buy it).
Hosted by: Derek Brown - @subwoofersubBarney Oram - @BarneyOram1
Follow Soundbytes on Twitter: @soundbytes_p
Links to things we mentioned:
Polygon: Crytek closing five studios, will refocus on ‘premium IPs’ and CryEngine
Rouge One
Designing Sound: The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)
ABZÛ
What Remains of Edith Finch
Elsinore
Leonard Paul's School of Video Game Audio
Game Developers Conference (GDC)