
Sign up to save your podcasts
Or


https://3speak.tv/watch?v=sutkyo/mnwilpef
I had to synthesize the content in a certain part mainly because I did not find much to talk about and as I said, it is a lot of the same, it even becomes monotonous unfortunately, but it is more for the fact that to get certain things you have to be very patient, if you play it you will realize what I mean, although during this game I found a way to accelerate the development of new technologies at least, a kind of shortcut, which may not be 100% effective, but it helped me a lot.
*) Building several "research labs" will help you speed up the development of new technologies.
*) If you are facing pirates, place the shuttles you have in every airlock you can (in case you have several) will prevent pirates from boarding your ship and killing your crew.
*) No matter if you are winning the battle, always have a crew member preparing the engines as the situation can take an unexpected turn.
*) Energium is not only indispensable and costly, but it is consumed very much in spite of being relatively abundant, you will never have enough of it.
*) Managing well the individual level of priority in the work areas will allow you to maintain a constant production queue without many interruptions.
*) The ship has 8 statistics, you have to keep the balance of each one as much as you can and for that you have to watch them constantly.
*) I don't know if it's a bug, but forcing factions that are enemies of each other to trade with you in the same sector at the same time ending up making one destroy the other, giving you the opportunity to scrap the destroyed ship xd.
*) Forcing any ship to stay a long time in the same sector with you through trade apparently causes them to consume their resources and therefore you will end up getting another abandoned ship in a certain way, that is to say, to scrap it has been said.
*) The algorithm forces all ships to transit through the entire star system as long as they are not scrapping, mining, fighting or trading, so if you had to flee from a battle against pirates, but you left them the ship very damaged, when they reappear where you are they will have the same level of damage in both hull and shield or at least in one of the two, this can be exploited if you repair your ship and wait for them to return or look for them to give them the ultimatum.
By sutkyohttps://3speak.tv/watch?v=sutkyo/mnwilpef
I had to synthesize the content in a certain part mainly because I did not find much to talk about and as I said, it is a lot of the same, it even becomes monotonous unfortunately, but it is more for the fact that to get certain things you have to be very patient, if you play it you will realize what I mean, although during this game I found a way to accelerate the development of new technologies at least, a kind of shortcut, which may not be 100% effective, but it helped me a lot.
*) Building several "research labs" will help you speed up the development of new technologies.
*) If you are facing pirates, place the shuttles you have in every airlock you can (in case you have several) will prevent pirates from boarding your ship and killing your crew.
*) No matter if you are winning the battle, always have a crew member preparing the engines as the situation can take an unexpected turn.
*) Energium is not only indispensable and costly, but it is consumed very much in spite of being relatively abundant, you will never have enough of it.
*) Managing well the individual level of priority in the work areas will allow you to maintain a constant production queue without many interruptions.
*) The ship has 8 statistics, you have to keep the balance of each one as much as you can and for that you have to watch them constantly.
*) I don't know if it's a bug, but forcing factions that are enemies of each other to trade with you in the same sector at the same time ending up making one destroy the other, giving you the opportunity to scrap the destroyed ship xd.
*) Forcing any ship to stay a long time in the same sector with you through trade apparently causes them to consume their resources and therefore you will end up getting another abandoned ship in a certain way, that is to say, to scrap it has been said.
*) The algorithm forces all ships to transit through the entire star system as long as they are not scrapping, mining, fighting or trading, so if you had to flee from a battle against pirates, but you left them the ship very damaged, when they reappear where you are they will have the same level of damage in both hull and shield or at least in one of the two, this can be exploited if you repair your ship and wait for them to return or look for them to give them the ultimatum.