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In this episode Brandon and James talk about if we really need to have random number generators as a resolution mechanic. Could you replace dice with a live studio audience? James accidentally stumbles backwards into a table larp with an audience ratings mechanic.
Games mentions in this episode:
Apocalypse World
Dread
Numenera
Tweet at us @StopHackandRoll or use #SHRpod
For more information about the podcast or either of the hosts check us out atStopHackandRoll.com
Email[email protected]or[email protected]
Join the discussion inour Discord
We make this podcast with the support of Patreon backers like
Stephen Mitchell, Rob Harvey, Declan Chadbourne, Riverhouse Games, Ryan, Troy Pichelman, Robert Kosek, Rob Abrazado, Blake Ryan, Vi Brower, and Niq Clark.
If you’d like to help support this show and future shows check us out atPatreon.com/stophackandroll
Music for the show is
There It Is Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
By James and Brandon4.9
3333 ratings
In this episode Brandon and James talk about if we really need to have random number generators as a resolution mechanic. Could you replace dice with a live studio audience? James accidentally stumbles backwards into a table larp with an audience ratings mechanic.
Games mentions in this episode:
Apocalypse World
Dread
Numenera
Tweet at us @StopHackandRoll or use #SHRpod
For more information about the podcast or either of the hosts check us out atStopHackandRoll.com
Email[email protected]or[email protected]
Join the discussion inour Discord
We make this podcast with the support of Patreon backers like
Stephen Mitchell, Rob Harvey, Declan Chadbourne, Riverhouse Games, Ryan, Troy Pichelman, Robert Kosek, Rob Abrazado, Blake Ryan, Vi Brower, and Niq Clark.
If you’d like to help support this show and future shows check us out atPatreon.com/stophackandroll
Music for the show is
There It Is Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/