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MoviePass became a cultural phenomenon—then imploded under new ownership. Founder Stacy Spikes bought the brand out of bankruptcy for ~$140K, relaunched, and delivered profitable 2023 and 2024—now unveiling Mogul, a fantasy-sports-style game for movies that could 10x ARPU versus subscriptions. In this episode, Spikes recaps the original data behind movie subscriptions (111% lift in theater attendance; concessions tailwind), what broke during the $10-per-month era, and why MoviePass 2.0 pairs a sustainable, any-theater subscription with a knowledge-based gaming platform (salary cap, leaderboards, seasonal play). We cover unit-economics realities (why exhibitors can subsidize with F&B and MoviePass can’t), core user behavior and demographics, state-by-state fantasy rules, and the thesis that theatrical is still the #1 out-of-home entertainment globally. Investors get the scale path; founders get lessons on resurrecting a beloved brand—this time with the right business model.
Highlights include…
Chapters
00:00 Intro & why MoviePass still matters
00:28 The cultural phenomenon & collapse
01:20 Buying the brand back (~$140K) and relaunch
03:22 Founding logic: subscription → more attendance
04:42 What went wrong with $10 unlimited
07:28 Fraud era, bankruptcy, and reset
08:01 Profitable 2023/2024; what changed
11:22 Unit economics vs. theater F&B
12:38 Pivot to Mogul (fantasy/prediction)
14:46 Knowledge-based contests, ARPU potential
17:33 Current sub business: usage, demos, seasonality
20:46 Growth plan & ecosystem vision
22:52 Why theatrical is still king
28:37 How to learn more & invest
By Kingscrowd, Sam Fiske5
1212 ratings
MoviePass became a cultural phenomenon—then imploded under new ownership. Founder Stacy Spikes bought the brand out of bankruptcy for ~$140K, relaunched, and delivered profitable 2023 and 2024—now unveiling Mogul, a fantasy-sports-style game for movies that could 10x ARPU versus subscriptions. In this episode, Spikes recaps the original data behind movie subscriptions (111% lift in theater attendance; concessions tailwind), what broke during the $10-per-month era, and why MoviePass 2.0 pairs a sustainable, any-theater subscription with a knowledge-based gaming platform (salary cap, leaderboards, seasonal play). We cover unit-economics realities (why exhibitors can subsidize with F&B and MoviePass can’t), core user behavior and demographics, state-by-state fantasy rules, and the thesis that theatrical is still the #1 out-of-home entertainment globally. Investors get the scale path; founders get lessons on resurrecting a beloved brand—this time with the right business model.
Highlights include…
Chapters
00:00 Intro & why MoviePass still matters
00:28 The cultural phenomenon & collapse
01:20 Buying the brand back (~$140K) and relaunch
03:22 Founding logic: subscription → more attendance
04:42 What went wrong with $10 unlimited
07:28 Fraud era, bankruptcy, and reset
08:01 Profitable 2023/2024; what changed
11:22 Unit economics vs. theater F&B
12:38 Pivot to Mogul (fantasy/prediction)
14:46 Knowledge-based contests, ARPU potential
17:33 Current sub business: usage, demos, seasonality
20:46 Growth plan & ecosystem vision
22:52 Why theatrical is still king
28:37 How to learn more & invest