unpacks the behind-the-scenes work that enables experiential projects to run.
Pete frames creative technology as experience-making:
building the kind of systems that power museum installs, gallery pieces, location-based entertainment, and other tech-enabled environments where the audience
is meant to feel something.
From there, Pete shares a high-stakes red-carpet build with Fake
Love: a wall of Windows hybrid devices used to showcase
fan-submitted “light side / dark side” performances at the debut of Star
Wars: The Force Awakens. The conversation highlights what success
looks like in these moments: coordinated playback across a fleet of
devices, networking reliability under pressure, and the practical
reality that creative ambition often depends on careful operational
Pete then describes an ambitious multi-vendor integration:
the Meta Store (circa 2020), built as a physical showcase for
metaverse product demos at Meta’s Burlingame campus. We revisit
the “stage crew engineering” theme: DevOps for reproducibility and
recovery and using infrastructure-as-code to rebuild quickly.
The episode closes with a peek into Pete’s
prototyping preferences (Elm and its fork Gren) and candid notes on
where AI coding tools help, and where niche stacks still stump them.
Links
Pete’s website and case studies,including the red carpet wall
CreativeTech Tips and Tricks
Pete’sLinkedIn
Terraform andTerragrunt
Elm and Gren