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With a menagerie of diversions to distract the player, to what extent are side-quests a helpful or harmful component of game-design? In this episode of Stanpai's Soapbox, I dive into the subject with examples of each. For those looking for a side-quest of their own, be sure to add this podcast to your regular listening list and leave a comment to let me know what you thought.
By Stan "Stanpai" MorrisWith a menagerie of diversions to distract the player, to what extent are side-quests a helpful or harmful component of game-design? In this episode of Stanpai's Soapbox, I dive into the subject with examples of each. For those looking for a side-quest of their own, be sure to add this podcast to your regular listening list and leave a comment to let me know what you thought.