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Virtual Reality has been a prevalent subject in the gaming space for roughly a decade, with innovations in hardware placing VR applications into the hands of consumers and developers alike at an ever increasing pace. Yet, for all its breakthroughs and progress, it still sees relatively low-adoption rates among the average consumer, maintaining its position as a more niche indulgence.
And if you ask me, that's a good thing.
By Stan "Stanpai" MorrisVirtual Reality has been a prevalent subject in the gaming space for roughly a decade, with innovations in hardware placing VR applications into the hands of consumers and developers alike at an ever increasing pace. Yet, for all its breakthroughs and progress, it still sees relatively low-adoption rates among the average consumer, maintaining its position as a more niche indulgence.
And if you ask me, that's a good thing.