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State of Play 2026 didn’t hit like the usual PlayStation showcase. But a few days later, something interesting happened.
In this episode, I share my delayed impressions after sitting with the showcase — the games that quietly stood out, the ones I didn’t expect to anticipate (yes… especially the “chicken Wukong” situation), and what Sony’s strategy might really be at this stage of the PS5 lifecycle.
We talk Saros, Wolverine, Pragmata, John Wick, the growing PS5 pipeline, and why this State of Play may have been more about confidence than hype.
Sometimes the loudest showcases aren’t the most important ones.
By Blockx InteractiveState of Play 2026 didn’t hit like the usual PlayStation showcase. But a few days later, something interesting happened.
In this episode, I share my delayed impressions after sitting with the showcase — the games that quietly stood out, the ones I didn’t expect to anticipate (yes… especially the “chicken Wukong” situation), and what Sony’s strategy might really be at this stage of the PS5 lifecycle.
We talk Saros, Wolverine, Pragmata, John Wick, the growing PS5 pipeline, and why this State of Play may have been more about confidence than hype.
Sometimes the loudest showcases aren’t the most important ones.