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What happens when a mid‑career crisis, the frustration of “another game about orcs and zombies,” and worries about the world collide? For Jörg Friedrich, it meant walking away from business as usual, starting something small and personal—and ultimately helping change Germany’s rules on Nazi symbols in games.
In this episode of “behindthescenes,” we sit down with Jörg Friedrich—co‑founder of Paintbucket Games, former AAA designer (Spec Ops: The Line), and creative lead behind “Through the Darkest of Times,” a game about civilian resistance in Nazi Germany.
What began as a two‑person side project became an indie success and a political flashpoint. We trace the journey: late‑night development; a lean, mostly text‑driven design that mirrors the grim reality that most resistance cells failed; and a simple but sharp Twitter strategy—daily 1933 events—that drew historians, journalists, and players. A stark, hand‑drawn art style made the project instantly recognizable.
Then the fight that made headlines: Could games depict swastikas under the same “social adequacy” rules as film and literature? Jörg explains how the German games association used the project as a case study, how the USK weighed the build, and why the game became one of the first in Germany to get an age rating while still showing Nazi symbols.
We also cover the fallout: wall‑to‑wall media attention at Gamescom, long lines to try “the game with the swastikas,” and a backlash that ranged from union press releases to the ministerial sound bite “You don’t play with swastikas.” Jörg shares the personal stakes—teaching gigs put at risk—and how behind‑the‑scenes advocacy ultimately shifted the narrative toward games as serious historical storytelling and civic education.
This is a candid look at making “games with impact”: refusing fake symbols, embracing uncomfortable truths, and designing for tension, loss, and survival over power fantasies.
In this episode, you will learn:
If you want to understand how far games can go as a cultural medium—and what it costs to push those boundaries—this episode is for you.
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
By Triberg MediaWhat happens when a mid‑career crisis, the frustration of “another game about orcs and zombies,” and worries about the world collide? For Jörg Friedrich, it meant walking away from business as usual, starting something small and personal—and ultimately helping change Germany’s rules on Nazi symbols in games.
In this episode of “behindthescenes,” we sit down with Jörg Friedrich—co‑founder of Paintbucket Games, former AAA designer (Spec Ops: The Line), and creative lead behind “Through the Darkest of Times,” a game about civilian resistance in Nazi Germany.
What began as a two‑person side project became an indie success and a political flashpoint. We trace the journey: late‑night development; a lean, mostly text‑driven design that mirrors the grim reality that most resistance cells failed; and a simple but sharp Twitter strategy—daily 1933 events—that drew historians, journalists, and players. A stark, hand‑drawn art style made the project instantly recognizable.
Then the fight that made headlines: Could games depict swastikas under the same “social adequacy” rules as film and literature? Jörg explains how the German games association used the project as a case study, how the USK weighed the build, and why the game became one of the first in Germany to get an age rating while still showing Nazi symbols.
We also cover the fallout: wall‑to‑wall media attention at Gamescom, long lines to try “the game with the swastikas,” and a backlash that ranged from union press releases to the ministerial sound bite “You don’t play with swastikas.” Jörg shares the personal stakes—teaching gigs put at risk—and how behind‑the‑scenes advocacy ultimately shifted the narrative toward games as serious historical storytelling and civic education.
This is a candid look at making “games with impact”: refusing fake symbols, embracing uncomfortable truths, and designing for tension, loss, and survival over power fantasies.
In this episode, you will learn:
If you want to understand how far games can go as a cultural medium—and what it costs to push those boundaries—this episode is for you.
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.