Brendan talks about how five ways story and games interact. Join us, won’t you?
- A set narrative
- Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981)
- Chronicles of Crime (2018)
- Detective: A Modern Crime Board Game (2018)
- A selection of narrative elements
- Betrayal at House on the Hill (2004)
- A Touch of Evil: The Supernatural Game (2008)
- Player-generated narrative
- Wilmot’s Warehouse (2024)
- Microscope
- Mechanical narrative moments
- Risk (1959)
- Hot Streak (2025)
- Ready Set Bet (2022)
- A Study in Emerald (2013)
- Narrative purpose embedded in rules
- Dungeon Petz (2011)
- Anachrony (2017)
What ways do you appreciate how story and narrative blend together? Share your thoughts over on boardgamegeek in guild #3269.