If you don't like "Railroading", think instead about tour guides, or theme park rides.
### Is this a form of manipulation?
Definitely. So it should be done by consent. “Guys, I’m going to be using all sorts of subtle techniques to help guide the story, a bit like a director, but only on occasions when I think a specific direction will be more entertaining to all of us. If you trust me to do what's best for our game - which is what most players trust their GMs to do anyway, and see every other episode we did on details of why and how - then everything will be great.”
### The point of this (5:17)
Encouraging players to make a specific choice, without imposing the choice on them.
### Brute force railroading (6:40)
AKA: Fast Forward, cutscene, Walkthrough or Statement
[Setting the scene](http://www.uptofourplayers.com/2017/09/setting-up-the-scene/).
### Negative reinforcement (9:30)
### Positive reinforcement (10:45)
### Consultation / delay (11:25)
Consult the rule books.
Try to remember/pretend to try and remember a specific detail.
### Schrodinger's Dungeon (14:30)
[Extra Credit, the illusion of choice](https://www.youtube.com/watch?v=45PdtGDGhac)
### RailRolling (18:45)
### Guiding questions (20:50)
[Priming](https://en.wikipedia.org/wiki/Priming_(psychology))
### Specificity, giving extra details (26:10)
[The law of conservation of details](https://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail)
### The player’s perspective (28:25)
Don’t be a cynic.
### Taking the load off (33:05)
Uri: “Have I added to the sum of goodness in the world”?
Eran: Savage World's 50 Fathoms: arrived at a city, didn’t want to spend 3 weeks, so let’s take the tension off and let them feel relieved.
[Pacing](https://dwarves.podiant.co/e/35d6a449eb83ba/)
-----
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