Savage Worlds GM Podcast

SWGMH S05E11: Noob GMs


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Show Summary
 The gang gets together to dispense some sage advice for new Savage Worlds Game Masters!
JiB gets the ball rolling with Shaken rules. It gets a bit technical for a few moments, but we quickly get back on track with lighter discussion about the narrative versus mechanical description of events, the importance benny-flow, and the immersion factor of high production values such as themed playing cards and character sheets, and specialty bennies. Chris Fuchs kicks off the topic of player game aids, tools, and resources. There is a great discussion about combat tactics and dealing with new players stuck in Pathfinder mode, along with some helpful tips and tricks about the opening scene of your game. We answer some viewer questions; and eventually get to Pimp It, Pimp It.
Videos

Links
Savage Worlds DeluxeG+Savage Worlds GM Community, Perilous Places and Serious Situations, Savage Dragon Age YouTube VideoHappy Jacks RPG PodcastGame GeeksSmilin’ Jacks Bar and GrillSin City SavagesDisemvowel YouTube ChannelETU 3 Session Actual Play
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Savage Worlds GM PodcastBy Jerrod 'Savage Daddy' Gunning